We’re releasing two new technologies at this week’s Game Developer Conference that bring us closer to the dream of fully physically simulated worlds. GPU Rigid Bodies and NVIDIA Flow are available immediately through our new GameWorks 3.1 SDK, which can be downloaded through our developer zone. The product of several engineer-years of work, they enable… Read More
The post How Two New GameWorks Technologies Make Physically Simulated Worlds Possible appeared first on The Official NVIDIA Blog.
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The post How Two New GameWorks Technologies Make Physically Simulated Worlds Possible appeared first on The Official NVIDIA Blog.
Continue reading...