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Blender 3.0 and AMD: Creating a New Performance Path

Thanks to our close technical partnership with Blender, select AMD graphics cards are supported in the new release of their incredibly popular 3D digital content creation software suite. Broadly speaking, the goal of the new release is to build upon previous versions’ UI and workflows, and to improve it further. A complete refresh of the code and architecture of the Blender Cycles rendering engine is also part of the new Blender version.

To support these changes, we’ve developed a new way to take the standard code that Blender uses for GPU acceleration in the new “Cycles X” update and have compiled it for AMD devices, using the open-source AMD HIP API.

To learn more about our technical partnership, read the blog.

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